If you own a server or would like to find out more information head on over to our helpdesk to check out the Server FAQ. Beyond that, no decision has been made so far.Īs you may have seen, Multiplay are closing down their community server hosting from February 28th, 2019 ( Multiplay announcement). What’s happening to the servers after the update?ĭedicated servers will be running in active regions until the end of 2019. If you were hoarding those RADs, don’t fret, all RADs have been converted into Credits at a 1 RAD = 20.84 Credits (rounded up to the nearest Credit). Head on over to the forums to discuss this patch with us and fellow players.ĭirty Bomb going free means we’re also removing our premium currency RADs. We’ve tried to cover all bases with these, but we know you guys are likely to have some more questions. Fixed an issue where some servers allocated for FACEIT could crash before transitioning into a game.Fixed an issue with Nvidia Shadowplay Highlights which caused some machines to crash.Optimised distribution of server slots per Multiplay Linux box to improve stability.Some of the Cases and Trinket text still refers to the events from which they came, but are no longer active. We’re incredibly proud of the work we’ve done, and with the removal of real money purchases, we thought that now would be the perfect time to reintroduce some of the most popular stuff. We went back and looked through some of the amazing (and not so amazing – looking at you Dapper Doge) content we’ve made for Dirty Bomb that’s no longer available. We have also removed Credit Boosters from sale, but they can still be found in Advancement Crates. To make sure you guys earn whatever you want more quickly, we’ve upped the base Credit earn rate from 19 per minute to 50 per minute. Now all Loadout and Weapon Cards are tradable. Steam Trading has now been enabled for even more items in Dirty Bomb! We know you’ve all been asking for it, so we made it a priority for this build. Cobalt Loadout Card (Weapon Select) – 150,000.Gold Loadout Card (Weapon Select) – 75,000.Silver Loadout Card (Weapon Select) – 15,000.So how much does stuff cost, you ask? Let’s take a look: Loadout Cases We have removed the ‘Bundles’ tab from the Store.We have removed RADs from Advancement Crates.We have removed RAD prices from Crafting.RADs are no longer awarded as Daily Play rewards.We have removed RAD DLC bundles from Steam.RADs have been converted to Credits with a 1 RAD = 20.84 Credit exchange rate.For those of you with RADs they have been converted to Credits. We wanted everyone to be able to get their hands on Weapon Skins, on existing Obsidians, on Mercs without spending, so we’ve removed RADs from the game entirely. We’ve been working to remove all monetisation from Dirty Bomb, and also have thrown in a few extra treats as a thank you to all of our players for supporting the title over the years. Instead, we wanted to turn this update into a celebration of Dirty Bomb, allowing players old and new to experience everything, without a cost. In that post, we said that after one more update development would cease but, as we sat down to discuss what fixes we would make, the contents of that build changed. There are currently two playable game modes: Objective and Stopwatch.Late last year we announced we were ending active development on Dirty Bomb. Attackers are encouraged to take advantage of these side objectives before the defending team is able to seize them. Also available on each map are 'side objectives' objectives that aren't mandatory to complete, but assist the attacking team in completing their ultimate goal. The objectives after that point are more varied from map to map for example, on the maps Trainyard and Bridge, the attackers' goal is now to steal data cores/drug samples from the defending team and deliver them to a helicopter, while on the rest of the maps, the objectives are only to destroy various targets. The main goal of the attacking team either begins by repairing and escorting an Extraction Vehicle, abbreviated to 'EV' in-game, to a predetermined location, or to plant C-4 on a certain target. ![]() The gameplay is clearly inspired by the style of games like Team Fortress 2, with certain mercenaries having access to abilities like placing ammunition packs, healing stations, or sentry guns. Teamwork and communication are strongly encouraged during the game, hinted at by the ability to revive 'downed' players, as well as the fact that being the 'lone wolf' often leads to a short life. The player can choose up to three mercenaries, or 'mercs', to play as during the round, and can switch between them freely between lives. At the beginning of a match, the player is placed on either the attacking or defending team and must complete various objectives in order to win the round, while fighting both the opposing team and the clock.
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