The systems gradually layer up but never feel overwhelming, thanks to a lenient difficulty curve. Watch on YouTube Here's an introductory look at Two Point Campus. Students have their own needs which pop up in the form of mission requests: I need a party! I need a bookcase to study! I need a love bench! (More on that later). Staff need to be hired to teach, clean up, and keep students happy. Each campus begins as a blank slate of buildings ready to be filled with lecture halls, classrooms, dormitories, bathrooms, private tuition rooms, libraries, and more. The game's campaign is essentially an extended tutorial, each new level providing fresh challenges to explain core mechanics and systems, and serving as preparation for the endless customisable sandbox mode. The controls are reassuringly familiar, the art style bright, detailed and easily readable, and university life is accompanied by an appropriately 80s soundtrack for all the gossipy, John Hughes drama. The two games are near-identical in their approach: take something typically mundane and make a game of it, adding a healthy dose of oddball British humour. To those who've played spiritual predecessor Two Point Hospital, Two Point Campus will be very familiar. Availability: Releases 9th August on PC, PS4, PS5, Xbox One, Xbox Series X/S, Switchīefore that though, the basics.And with Two Point Campus, this gives me one ultimate objective: to create the ultimate fantasy music school. At university I spent as much time with the musical theatre society as I did studying for my actual music degree. At school I was the kid who never had a lunchtime or afterschool spare between choirs, orchestras, and jazz bands. Just as it did with Two Point Hospital, Two Point Studios has combined neatly overlapping management systems with an irrepressably oddball charm.
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